B.Sc. in Game Art
India's most comprehensive Game Art degree — master the tools and techniques powering the world's biggest games, from concept to engine.
Games Are the World's Biggest Entertainment
Gaming has overtaken film and music combined to become the world's largest entertainment industry — and India is one of the fastest-growing markets on the planet. Skilled Game Artists are in massive demand, with studios, mobile developers and metaverse companies all hiring.
Build Games From the Ground Up
The 3-Year B.Sc. in Game Art is designed to equip students with the essential skills and knowledge required to excel in the rapidly growing gaming industry.
The programme focuses on creative design, 3D Modelling, Animation, Texturing, and Interactive Storytelling, blending traditional and digital art principles. Through a hands-on curriculum, students develop industry-ready portfolios and gain real-world exposure through live projects — culminating in a full Capstone Game Project.
From concept sketching on Day 1 to shipping AR/VR assets and procedural environments in Year 3, every semester builds on the last — leaving you fully production-ready by graduation.
What You Will Master
- 2D & 3D Art, Assets & Animation
- Unreal Engine & Unity game development
- High-poly sculpting with ZBrush
- Game-ready texturing with Substance
- Level design & environment assembly
- AR/VR asset design with Spark AR
- Procedural environments in Houdini
- Portfolio development & presentation
Programme At a Glance
The Frameboxx Game Art Edge
We don’t just teach software — we build game artists. Six reasons why Frameboxx Game Art graduates get hired first.
Industry-Standard Engines
Hands-on training in both Unreal Engine and Unity — the two engines behind most AAA and mobile games worldwide. You graduate fluent in both.
21 Professional Softwares
From Photoshop to Houdini, ZBrush to Marmoset Toolbag — the most comprehensive software stack of any Game Art programme in India.
Portfolio-First Approach
Every semester ends with portfolio-ready deliverables. By Year 3, your Capstone Project is a complete, shippable game environment reviewed by industry professionals.
AR/VR Ready
Learn Spark AR and immersive asset pipelines for the next frontier — augmented and virtual reality — giving you a skillset studios will pay a premium for.
Procedural & Next-Gen Skills
Houdini, Gaea and SpeedTree for procedural environments, terrain and vegetation — skills that separate junior artists from mid-level hires on day one.
MESC / NSQF Recognised
Aligned with MESC QPNOS standards (MES/Q0502, Q0504, Q0510, Q0701), giving your degree official industry recognition that employers trust.
3 Years. 6 Semesters. Complete Mastery.
A progressive curriculum that takes you from digital drawing fundamentals to a full game-ready Capstone Project — semester by semester.
| # | Subject | Type |
|---|---|---|
| 01 | English-I | Theory |
| 02 | Introduction to Game Art | Practical |
| 03 | Fundamentals of Drawing & Sketching | Practical |
| 04 | Digital Drawing & Painting Techniques | Practical |
| 05 | Introduction to Data Mining | Practical |
| 06 | Gender Perspective / Yoga / Media Ethics | Theory + Practical |
| # | Subject | Type |
|---|---|---|
| 01 | English-II | Theory |
| 02 | Advanced Drawing & Anatomy | Practical |
| 03 | Character Concept Design | Practical |
| 04 | Project Management | Practical |
| 05 | Fundamentals of 3D | Practical |
| 06 | Digital Marketing / Self Defence / Moral Values | Theory + Practical |
| # | Subject | Type |
|---|---|---|
| 01 | Advanced 3D Modeling | Practical |
| 02 | Introduction to Unreal Engine | Practical |
| 03 | Player Controls & Interaction in Unity | Practical |
| 04 | Level Design Basics | Practical |
| 05 | Entrepreneurship & New-Venture Creation | Practical |
| 06 | Communication Skills | Practical |
| 07 | Environmental Studies | Practical |
| # | Subject | Type |
|---|---|---|
| 01 | High-Poly Sculpting in ZBrush | Practical |
| 02 | Texturing Game-Ready Assets with Substance Painter & Procedural Material Creation with Substance Designer | Practical |
| 03 | Lighting & Storytelling in Unreal/Unity | Practical |
| 04 | Rendering with Marmoset Toolbag | Practical |
| 05 | High-Resolution Texturing with Mari | Practical |
| # | Subject | Type |
|---|---|---|
| 01 | AR/VR Asset Design with Spark AR | Practical |
| 02 | Procedural Environment Design in Houdini | Practical |
| 03 | Retopology | Practical |
| 04 | 2D Animation with Spine | Practical |
| 05 | Advanced Character Rigging & Animation | Practical |
| 06 | Internship / Project | Practical |
| # | Subject | Type |
|---|---|---|
| 01 | Advanced Environment Assembly in Unreal/Unity | Practical |
| 02 | Capstone Project | Practical |
| 03 | Portfolio Development & Presentation | Practical |
| 04 | Internship / Project | Practical |
10 Roles Waiting for You
Game Art graduates are hired across console studios, mobile companies, VFX houses and the rapidly growing metaverse & AR/VR sector. Here are the roles you can step into.

