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Master Program AI Integrated

MPAV: Rigging & Animation

A 30-month, AI-integrated Master Program covering rigging, character animation, and motion capture techniques for studio-ready production.

1250 Hours30 Months4 PhasesAI Integrated
Duration
30 Months
Training Hours
1250 Hours
Capstone Project
Portfolio Included
Alignment
MESC Aligned
1250
Total Hours
30
Months
4
Phases
18+
Softwares
3
Career Roles

Program Overview

What’s Covered in This Program?

A master-level rigging and animation pipeline — from control rigs and muscle systems to motion capture, short film production, and real-time visuals in Unreal Engine.

  • Creation of proper control rigs as per project requirement
  • Creating rigs for Props, Mechanical and Toon characters
  • Understanding of using muscle rig for realistic human and creature characters
  • Creation of custom rigs to increase productivity
  • Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics
  • Techniques to make the production pipeline better
  • Thorough understanding of Principles of Animation
  • Shot preparation using acting for Animation
  • Achieve various Animation styles as per the project genre
  • Develop overall artistic sense and creativity
  • Develop a 3D Animated Short Film
  • Master the art of Unreal Engine to create stunning real-time visuals
Why Choose MPAV
Master-Level Rigging & Animation in 30 Months
Industry-first. AI-integrated. Portfolio-driven.
  • 1250 Hours Training + Practical
  • 18+ Industry-Standard Softwares
  • AI Tools — ChatGPT, Runway ML, Kling AI
  • Capstone Project + Portfolio Development
  • MESC-Aligned Industry Certificates
  • EMI & Scholarship Options Available
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Programme Structure

4-Phase Curriculum

A progressive learning journey — building creative and technical foundations first, then advancing through intermediate and master specialisations, and culminating in a full short film production.

1
Foundation
12 Months510 Hours
Softwares & Subjects
Pre-Production
Introduction to Film-Making
Photoshop
3ds Max
Maya — Foundation
Introduction to Generative AI
After Effects
Premiere Pro
Audition
AI Tools
Prompting Aesthetics for AnimationChatGPTGoogle Gemini AILeonardo AIMidjourneyComfyUI for VFX
Phase Total  510 Hrs
2
Intermediate + Portfolio Development
6 Months250 Hours
Softwares & Subjects
Maya
3ds Max
Blender
Portfolio Development
AI Tools
Runway MLKling AIEleven LabsClipchamp
Phase Total  250 Hrs
3
Master + Portfolio Development
6 Months250 Hours
Softwares & Subjects
Maya
Motion Capture
Arnold
After Effects
Phase Total  250 Hrs
4
Short Film Development
6 Months240 Hours
Softwares & Subjects
3D Short Film Development
Unreal Engine
Produce a complete 3D animated short film using Unreal Engine as the final capstone of your programme — a full showpiece for your professional portfolio.

*Few topics will be covered online

Phase Total  240 Hrs
Programme Grand Total
1250 Hours
510
Foundation
+
250
Intermediate
+
250
Master
+
240
Short Film
=
1250
Total Hrs

Where You’ll Work

Applicable Job Roles

MPAV: Rigging & Animation graduates are equipped to step into specialised roles across film studios, OTT platforms, advertising agencies, and game companies.

3D Animator
Maya / After Effects — Character / Creature
3D Rigger
Maya / 3ds Max — Film / Games / Series
3D Layout Artist
Maya / Blender — Production Pipeline

Credentials

Certificates You Earn

Frameboxx Certificate of Completion
Issued by Frameboxx Animation & Visual Effects for MPAV: Rigging & Animation — recognised across studios in India and internationally.
MESC Industry Certificate
Aligned to Media & Entertainment Skills Council (MESC) standards — QPNOs: MES/Q0503, Q0507, Q0701, Q2501, Q2502, Q3501.
Software Proficiency Certificates
Individual proficiency certificates for key tools — Maya, Arnold, Blender, and more.

FAQs

Frequently Asked Questions

MPAV: Rigging & Animation is a 30-month, 1250-hour master-level programme dedicated to the technical art of character rigging and animation. It covers everything from basic control rigs to advanced muscle systems, Motion Capture, and short film production. It is one of the few programmes in India that treats rigging and animation as a unified discipline — rather than separate tracks — giving graduates a comprehensive understanding of the full character pipeline.
No prior experience is needed. The Foundation phase (12 months / 510 hours) builds all foundational skills from scratch — covering Maya, 3ds Max, Photoshop, After Effects, and core animation principles — before progressing to specialised rigging and animation work in later phases.
Motion Capture (MoCap) is the process of recording the movement of people or objects and applying it to 3D characters. In the Master + Portfolio Development phase, you will work directly with MoCap data in Maya — learning to clean, retarget, and integrate captured movement into character animations for film and games production.
AI tools are integrated throughout the programme. The Foundation phase covers ChatGPT, Google Gemini AI, Leonardo AI, Midjourney, and ComfyUI for VFX as ideation and reference tools. The Intermediate phase introduces Runway ML, Kling AI, Eleven Labs, and Clipchamp for production workflow acceleration.
Graduates are equipped for roles including 3D Animator, 3D Rigger, and 3D Layout Artist across film, OTT, advertising, and gaming studios. Rigging and animation specialists are in consistent demand as every 3D production requires rigged characters before animation can begin.
You receive the Frameboxx Certificate of Completion for MPAV: Rigging & Animation, a MESC-aligned industry certificate (MES/Q0503, Q0507, Q0701, Q2501, Q2502, Q3501), and individual software proficiency certificates for key tools including Maya, Arnold, and Blender.

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MESC Aligned —MES/Q0503Q0507Q0701Q2501Q2502Q3501