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Future Technologies AI Integrated

Future Technologies:
Virtual Reality

Step into the future of immersive experiences. This 5-month program takes you from foundational 3D concepts to building fully deployable VR environments using industry-standard tools like Unity, 3ds Max, and Substance Painter.

132 Hours5 Months6 Softwares
Duration
5 Months
Training Hours
132 Hours
Softwares
6 Softwares
Level
Advanced
132
Total Hours
5
Months
6
Softwares
9+
Career Roles

Program Overview

What’s Covered in This Program?

From real-time 3D environments to interactive VR scenes — this program covers the complete pipeline: model, texture, rig, and deploy immersive virtual reality experiences for gaming, architecture, training, and entertainment.

  • VR fundamentals — hardware, headsets, XR ecosystem, and immersive design principles
  • 3D asset creation, modelling, and scene composition with Autodesk 3ds Max
  • PBR texturing, material creation, and realistic surface finishing with Substance Painter
  • Real-time VR scene development, scripting, and deployment with Unity 3D
  • Publishing and distributing VR experiences using web-based portal platforms
  • AI-assisted 3D generation and VR scene enhancement using ComfyUI and Luma AI
Prerequisites
  • Basic familiarity with Adobe Photoshop
  • Foundational understanding of 3D space and geometry
  • Basic knowledge of C# programming or scripting logic
Why Choose This Program
Build Real VR Experiences in 5 Months
From 3D modelling to interactive deployment.
  • 132 Hours of Hands-On Training
  • 3ds Max, Unity, Substance Painter
  • AI Tools: ComfyUI & Luma AI
  • Portfolio VR Project Deployment
  • MESC-Aligned Industry Certificate
  • EMI & Scholarship Options Available
Enquire Now

Programme Structure

Programme Curriculum

A single-phase intensive program covering the full VR production pipeline — from concept and 3D modelling to real-time deployment in Unity — over 5 months and 132 hours.

1
Virtual Reality — Foundation to Deployment
5 Months132 Hours6 Softwares
Softwares & Hours
VR Fundamentals Hardware, headset ecosystem, immersive design principles12 hrs.
Photoshop Texture prep, UI elements, and reference art creation10 hrs.
3ds Max 3D modelling, rigging, and environment scene composition30 hrs.
Unity 3D Real-time VR scene development, scripting, and interaction50 hrs.
Substance Painter PBR texturing and realistic material workflows18 hrs.
Portals Web-based VR publishing and experience deployment12 hrs.
Total132 hrs.
Photoshop
3ds Max
Unity 3D
Substance Painter
Portals
AI Tools
ComfyUILuma AI
Programme Total 132 Hrs
Programme Grand Total
132 Hours
5
Months
6
Softwares
=
132
Total Hrs

Where You’ll Work

Applicable Job Roles

VR professionals are in high demand across gaming studios, architectural visualization firms, training simulation companies, healthcare, real estate, and entertainment platforms worldwide.

VR Developer
Unity / Real-Time
VR Artist / Designer
3D & Immersive Design
Unity Developer
Game & XR Applications
3D Environment Artist
Arch Viz & Gaming
XR Experience Designer
Immersive Experiences
Technical Artist
Pipeline & Shaders
VR Content Creator
Media & Entertainment
Arch Viz Specialist
Real Estate & Design
Game Designer
VR & Interactive Games
MESC Qualification Codes:Q0509Q2501Q2505
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